![]() ![]() Many of them pleading that they had families. I spent hours killing innocent civilians who ran away from me in terror. What makes Hatred such a controversial game is its lack of empathy. The Unreal Engine 4 shines at times as the physics in Hatred, specifically explosions, look nice and also destroys anything caught in its blast. Completing these side objectives rewards me with the ability to respawn, which often comes in handy as Hatred can get difficult. Side objectives, fortunately, offer a bit more variety as I can cleanse customers from a local coffee shop, “visit” the launch of a new phone, and set money inside of a bank’s vault on fire. The vast majority of time I was playing, I was instructed to kill a specific number of people, then kill law enforcement, and then proceed to the next location. It also doesn't help the main objectives are as shallow as Hatred’s story. Did he get cut off during his daily commute again? Did he not get onions on his burger? Was he wronged by the government in some way? We'll never know because he's so wrapped up in being angry that Hatred forgets to give us a viable reason for thousands of people to die. For a man who has so much hate inside of him, the main character doesn't go into any detail as to why he hates humanity so much. ![]() Hatred's an extremely shallow game that should be considered to be more of a murderous-rampage simulator than anything else. ![]()
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